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Overlord Genesis
Shining Flame Amarr Empire
13
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Posted - 2013.02.11 15:29:00 -
[1] - Quote
Hello DUST community. Your Overlord has returned. I have decided to default back to my old forename because people still continue to call me by it.
But that's not why I write to you today. I write to you today because I thought I would share how things look to a player who's been playing DUST for 6 months running a new character this far behind in the game. I just started this character last night, and so far it's been pretty interesting.
My current loadout:
Militia Assault Dropsuit Burst AR Basic Shield Extender Basic Light Damage mod Militia SMG Militia Locust Grenades Militia Nanohives Militia Armor Repair Mod
Current suit HP:
Shields-159 Armor-192
Total Stats:
WP-10,635 SP-575,919
Kills-177 Deaths-70
Ratio-2.53
I've been running solo since I started this character a couple hours ago, and so far I've noticed that there is a lot of false whining going on from newberries. GEK's hit hard, Duvolle's even harder, as expected, but it's not unplayable.
My advice to the newberries:
You have to be patient and cautious when you know mid-high level gear is on the other side. ALWAYS keep your distance and sneak in shots when people turn around, or better yet, wait until the enemy is focused on someone else before you start to shoot. Shoot if they are running by you as well, because they will have to stop running before they can shoot back, giving you precious seconds where you can dump extra bullets into them.
Apart from that, just the DUST basics. Track the enemy while shooting, learn how to dance, and stay the hell away from tanks unless you are AV.
____________________
My Character Build:
To start, I took the sniper build. Those of you that know me know that I don't snipe (well, not often), so why would I choose the sniper build?
I chose to start off with this build because I wanted to focus on my shield skills first. The sniper class starts off with shield boost systems at lvl 3 and shield enhancements at lvl 1, so I was able to drop one point into Boost systems and begin working on shield control.
Here's my skill set up as of now, I'll explain my reasoning afterwards:
Dropsuit Command lvl 1 Combat Engineering lvl 2 Shield Boost Systems lvl 4 Shield Control lvl 2 Shield Enhancements lvl 1 Assault Rifle Operation lvl 2 Sniper Rifle Operation lvl 1 Weaponry lvl 2 Field Mechanics lvl 2
Ok newberries, here's what I did and why I did it. Perhaps this will help you guys to sort out your starter builds a bit:
Dropsuit Command was at lvl 1 by default, so I had no impact on that one.
Combat Engineering was at lvl 2 by default in the class I chose, so I had no impact on that one.
I bumped Shield Boost Systems up to 4 from 3 in order to access Shield Control.
Shield Control, perhaps the most important skill for someone who relies mainly on shields. This skill will increase your base shield HP by 5% per level. I bumped it up to lvl 2 since I'm working on my defenses first.
Shield Enhancements is at lvl 1 by default in the class I chose, and allows me to access basic shield extenders.
I bought and upgraded Assault Rifle Operation to lvl 2 because the AR has always been my favorite weapon for keeping my kill counts consistent. I needed it at lvl 2 because I like the burst rifle since it's recoil makes it the most challenging for me to use.
Sniper Rifle Operation was at lvl 1 by default in the class I chose, but I DO snipe on occasion, so having the basic SR on standby without wasting points on it is handy.
I upgraded Weaponry to lvl 2. Most people max this skill out immediately, but I prefer to bump up my defenses before I bump up my damage output. Just a matter of preference really. By the end of the second week, I will have weaponry maxed out however. Also, lvl 2 weaponry unlocks the skill Light Weapon Sharpshooter, which I need for my AR.
Field Mechanics I bought and took up to lvl 2 because this skill gives you 5% more base armor per level. Another part of my survivability. Since i only have one low powered slot and I keep an armor repair mod there, I have to increase my armor in other ways. There be GEK's and KRIN's about these days.
_____________________
And just FYI, I'll be holding off on spending any SP on dropsuits until I see what CCP plans to do for the racial variants. If Minmatar requires me to skill into a different skill entirely, I don't want to have wasted a bunch of SP on Caldari suits. So for now, I'll be running militia fits and building my core skills.
As for Baal, my other character, I'll be keeping him around and using him for different things in game, but i'm mainly waiting for the corp armory so I can switch my closed beta rewards over to this character. |
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.11 22:00:00 -
[2] - Quote
Aighun wrote:How did you distribute you initial stat allocation?
Did you put SP into Assault Rifle to get less kick and tighter bullet grouping?
Did you skill up anything at all?
That would be interesting to know because people are also concerned about where they spent their first SP points, how much of an advantage that can give you if you do it right, or mess it up. And so on. Very fair question, I think I'll also copy/paste this to the OP as well since it does fit right into it.
To start, I took the sniper build. Those of you that know me know that I don't snipe (well, not often), so why would I choose the sniper build?
I chose to start off with this build because I wanted to focus on my shield skills first. The sniper class starts off with shield boost systems at lvl 3 and shield enhancements at lvl 1, so I was able to drop one point into Boost systems and begin working on shield control.
Here's my skill set up as of now (haven't touched it since I wrote this post), I'll explain my reasoning afterwards:
Dropsuit Command lvl 1 Combat Engineering lvl 2 Shield Boost Systems lvl 4 Shield Control lvl 2 Shield Enhancements lvl 1 Assault Rifle Operation lvl 2 Sniper Rifle Operation lvl 1 Weaponry lvl 2 Field Mechanics lvl 2
Ok newberries, here's what I did and why I did it. Perhaps this will help you guys to sort out your starter builds a bit:
Dropsuit Command was at lvl 1 by default, so I had no impact on that one.
Combat Engineering was at lvl 2 by default in the class I chose, so I had no impact on that one.
I bumped Shield Boost Systems up to 4 from 3 in order to access Shield Control.
Shield Control, perhaps the most important skill for someone who relies mainly on shields. This skill will increase your base shield HP by 5% per level. I bumped it up to lvl 2 since I'm working on my defenses first.
Shield Enhancements is at lvl 1 by default in the class I chose, and allows me to access basic shield extenders.
I bought and upgraded Assault Rifle Operation to lvl 2 because the AR has always been my favorite weapon for keeping my kill counts consistent. I needed it at lvl 2 because I like the burst rifle since it's recoil makes it the most challenging for me to use.
Sniper Rifle Operation was at lvl 1 by default in the class I chose, but I DO snipe on occasion, so having the basic SR on standby without wasting points on it is handy.
I upgraded Weaponry to lvl 2. Most people max this skill out immediately, but I prefer to bump up my defenses before I bump up my damage output. Just a matter of preference really. By the end of the second week, I will have weaponry maxed out however. Also, lvl 2 weaponry unlocks the skill Light Weapon Sharpshooter, which I need for my AR.
Field Mechanics I bought and took up to lvl 2 because this skill gives you 5% more base armor per level. Another part of my survivability. Since i only have one low powered slot and I keep a armor repair mod there, I have to increase my armor in other ways.
And just FYI, I'll be holding off on spending any SP on dropsuits until I see what CCP plans to do for the racial variants. If Minmatar requires me to skill into a different skill entirely, I don't want to have wasted a bunch of SP on Caldari suits. So for now, I'll be running militia fits and building my core skills. |
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.12 10:11:00 -
[3] - Quote
Doc Kok wrote:I didn't read it all, but it looked good so +1 for helping the community. Gotta do something, I'm getting tired of answering inane questions from newberries. |
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.13 19:59:00 -
[4] - Quote
Sontie wrote:I LOVE fighting against people running damage mods. They are so squishy! Maybe it's because I run MD or rarely SG, negating normal AR v AR tactics. Those that go for their tank tend to be much more of a problem.
The best offense is a good defense. It's important to remember to run type 2 fits when MD's are on the field. Of course, those MD's smart enough to use flux grenades will still blow you away.
Just an update, I will post the next thread with my updated stats after I cap out both of my characters for the week. |
Overlord Genesis
Shining Flame Amarr Empire
13
|
Posted - 2013.02.14 07:55:00 -
[5] - Quote
Aighun wrote:Excellent overview. Nothing very difficult to get into right from the beginning and some interesting choices. Especially to go for a few slight increases in defense over weaponry 5. Weapon damage is overrated. For the same reason Damage mods are overrated. When running a type 2 suit, do you stack damage mods or shield buffs? I personally prefer the buffs over the damage. Same goes for my passive skills. I'll get the damage up eventually, but in the short term survivability comes first. |
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